简单的Unity全局通知
编辑
95
2022-03-26
简单的Unity全局通知
资源使用方式
- 直接克隆该项目
- 导入unitypackage包
使用方法
显示通知
示例调用:
GameObject _notice = Notice.Instance.AccordingToNotice(new Notice.NotifyVariable()
{
//通知文字
text = "通知文字",
//通知颜色
color = Color.Red,
//通知是否自动消失
whetherToShutDownAutomatical = true,
//通知消失时间
showTime = 3.0f
},(g) =>
{
//点击通知后删除通知
Notice.Instance.CloseToInform(g);
});
关闭对应通知
示例调用:
Notice.Instance.CloseToInform(_notice);
关闭所有通知
示例调用:
Notice.Instance.CloseToInform();
更换通知颜色与文字
示例调用:
public void LoadingNotice()
{
Coroutine _Load = null;
GameObject _g= Notice.Instance.AccordingToNotice(new Notice.NotifyVariable()
{
text = "加载中",
color = new Color(1.0f,0.5f,0.5f,0.5f),
whetherToShutDownAutomatical = false,
showTime = 0
}, (g) =>
{
Notice.Instance.CloseToInform(g);
StopCoroutine(_Load);
});
_Load = StartCoroutine(Load(_g));
}
IEnumerator Load(GameObject g)
{
string s = "加载中";
float timer=0;
while (true)
{
if (s.Length>=10)
{
s = "加载中";
}
else
{
s += ".";
}
Notice.Instance.ChangeNotice(g,null, s);
yield return new WaitForSeconds(0.5f);
timer += 0.5f;
if (timer>5.0f)
{
Notice.Instance.ChangeNotice(g,new Color(0.5f,1.0f,0.5f,0.5f),"加载完成");
//延迟一秒关闭
yield return new WaitForSeconds(1.0f);
Notice.Instance.CloseToInform(g);
break;
}
}
}
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